Sfs Nuke Blueprint Patched Patched [UPDATED]

The recent update directly targeted the file anomalies that made nuke blueprints possible. The development team implemented server-side and client-side validation checks to ensure shared and loaded blueprints conform to reasonable physics boundaries. The patch introduced three primary fixes: 1. Hard Caps on Part Values

The introduction of reentry heat meant that high-speed "warheads" would often burn up before reaching their target unless properly shielded. Part Clipping Limits: sfs nuke blueprint patched

While recent game updates (v1.5 and later) have patched certain exploits—such as how the game handles overlapping parts or heat damage—you can still achieve these effects through careful manual BP editing. The recent update directly targeted the file anomalies