: This confirmed that a multiplayer mode was planned but ultimately scrapped due to hardware limitations on the Nintendo 64.
Motos was a spherical, robotic bully-like enemy with large hands. Its primary AI mechanic was to chase Mario down, pick him up, and throw him across the stage. While the concept of being thrown was shifted to the Chuckya enemy in the final game, Motos’ unique model and animations remain some of the most polished unused assets found. The 3D Blargg super mario 64 beta assets best
The discovery of these assets did more than just satisfy nostalgia. It sparked a massive preservation and modding movement. : This confirmed that a multiplayer mode was