Castlevania Symphony Of The Night Widescreen
Simple stretching to fill a 16:9 screen distorts the iconic 2D sprites, making Alucard appear unnaturally wide.
Because SotN is a 2D game, standard 3D widescreen hacks will cause severe graphical culling (the edges of the screen will show trailing pixels or black bars where tiles haven't loaded). The Widescreen Genesis: Memory Hacking Codes castlevania symphony of the night widescreen