Malevolent Planet Unity2d Day1 To Day3 Public Link [top]
Unity 2D Core (URP pipeline for advanced 2D lighting).
Day 2 is about making the game playable . We need an enemy and a way to interact with them. malevolent planet unity2d day1 to day3 public link
using System; using UnityEngine; public class PlayerVitals : MonoBehaviour public static event Action OnHealthChanged; public static event Action OnOxygenChanged; [Header("Max Stats")] [SerializeField] private float maxHealth = 100f; [SerializeField] private float maxOxygen = 100f; [Header("Decay Rates")] [SerializeField] private float baseOxygenDecay = 1.5f; private float currentHealth; private float currentOxygen; private void Start() currentHealth = maxHealth; currentOxygen = maxOxygen; private void Update() ConsumeOxygen(); private void ConsumeOxygen() if (currentOxygen > 0) currentOxygen -= baseOxygenDecay * Time.deltaTime; currentOxygen = Mathf.Clamp(currentOxygen, 0, maxOxygen); OnOxygenChanged?.Invoke(currentOxygen / maxOxygen); else ApplySuffocationDamage(); private void ApplySuffocationDamage() currentHealth -= 5f * Time.deltaTime; currentHealth = Mathf.Clamp(currentHealth, 0, maxHealth); OnHealthChanged?.Invoke(currentHealth / maxHealth); Use code with caution. 2. UI Data Binding Unity 2D Core (URP pipeline for advanced 2D lighting)
: Art displayed at full resolution compared to earlier internal tests. Story Progression using System; using UnityEngine; public class PlayerVitals :
: You can wishlist or view the mature content description on the Malevolent Planet 2D Steam Page : The game has an active presence on
Added the CinemachinePixelPerfect component to lock the assets to their native pixel-grid coordinates, resolving modern screen-stretching jitters. 🚀 Next Steps