Op Player Kick Ban Panel Gui Script Fe Ki Work Link -
-- Script inside ServerScriptService local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local DataStoreService = game:GetService("DataStoreService") -- Persistent Ban DataStore local BanDataStore = DataStoreService:GetDataStore("PermanentBanList_v1") local AdminEvent = ReplicatedStorage:WaitForChild("AdminPanelEvent") -- VIP/Admin Configuration: Add your UserID or Group Ranks here local AllowedAdmins = [12345678] = true, -- Replace with your Roblox User ID local function isAdmin(player) -- Check ID list if AllowedAdmins[player.UserId] then return true end -- Alternative: Check if player is the game owner if player.UserId == game.CreatorId then return true end return false end -- Handle incoming UI requests safely AdminEvent.OnServerEvent:Connect(function(player, action, targetName, reason) -- CRITICAL SECURITY: Verify the sender is an admin if not isAdmin(player) then warn(player.Name .. " attempted to exploit the admin panel!") return end -- Find the target player in the server local targetPlayer = Players:FindFirstChild(targetName) if action == "Kick" and targetPlayer then targetPlayer:Kick("\n[Admin Kick]\nReason: " .. reason) print(targetPlayer.Name .. " has been kicked by " .. player.Name) elseif action == "Ban" then -- Handle players currently in-game if targetPlayer then local banKey = "Banned_" .. targetPlayer.UserId pcall(function() BanDataStore:SetAsync(banKey, Banned = true, Reason = reason, Admin = player.Name) end) targetPlayer:Kick("\n[Permanently Banned]\nReason: " .. reason) else -- Offline ban capability if name is exact local targetUserId local success, err = pcall(function() targetUserId = Players:GetUserIdFromNameAsync(targetName) end) if success and targetUserId then pcall(function() BanDataStore:SetAsync("Banned_" .. targetUserId, Banned = true, Reason = reason, Admin = player.Name) end) end end elseif action == "Kill" and targetPlayer then -- "Ki Work" execution local character = targetPlayer.Character if character and character:FindFirstChild("Humanoid") then character.Humanoid.Health = 0 print(targetPlayer.Name .. " was eliminated by " .. player.Name) end end end) -- Intercept banned players attempting to re-join the server Players.PlayerAdded:Connect(function(player) local banKey = "Banned_" .. player.UserId local success, banData = pcall(function() return BanDataStore:GetAsync(banKey) end) if success and banData and banData.Banned then player:Kick("\n[You are banned from this game]\nReason: " .. (banData.Reason or "No reason specified")) end end) Use code with caution. Best Practices for Moderation Scripts
You can either build the GUI manually in StarterGui (recommended for easy styling) or create it entirely via script. For clarity, we’ll provide a script that generates the GUI automatically – this ensures the article remains self‑contained. However, in a real game you might design it with SurfaceGuis or a standard ScreenGui. op player kick ban panel gui script fe ki work
Using "leak" scripts or random "OP Panels" found on the internet can be risky. Many contains that give other people admin rights to your game. " has been kicked by "
High — allows abuse of administrative actions; fix before public release. reason) else -- Offline ban capability if name
This guide provides a comprehensive look at the , a powerful tool for Roblox developers and administrators. If you are looking for a script that is FE (FilteringEnabled) compatible, works effectively in KI (Kill/Interaction) scenarios, and offers a seamless interface, this breakdown is for you. What is an OP Player Kick/Ban Panel?
This script handles the UI interaction. It reads the username typed into your textbox and sends it to the server when the button is clicked.
A beautiful site and lots of great info….keep it up. Thank you
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Thank you very much Trish! Some new content are coming really soon.
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Can’t wait…You write so beautifully and the photos are fantastic! Thank you for sharing
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I was just wondering, is there ever such a thing as “over scoring” ? (I don’t mean the depth, but I mean the number of score cuts or the surface area that gets scored)
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Hey Veronica! Yes, it’s absolutely a thing. Scoring should be effective in order for the surface to bloom optimally. Each stroke comes with a trade of oven spring, since tension is released from the surface . If the pattern on top is more important then the spring then it’s no real issue, the content and fermentation of the bread is still the same.
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Namaste
It s an absolute pleasure reading your blog. Its so well defined in every stage. Thankyou so much for sharing your knowledge.
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