If you are a script developer, use your skills to build anti-exploit systems or realistic flight models. The Roblox community needs builders, not breakers.
The server must explicitly set the network ownership of the helicopter assembly to the pilot. This allows the physics to compute smoothly on the pilot's device while replicating seamlessly to all other servers and players. Step-by-Step Implementation Guide fe helicopter script
Controls upward/downward lift and forward/backward propulsion. If you are a script developer, use your
Scripts often use BodyPosition or LinearVelocity to allow the user to "fly" using standard keybinds (usually W, A, S, D for movement and Q/E for vertical lift). This allows the physics to compute smoothly on
def draw(self, screen): # Simple representation of a helicopter rotor_x = self.x + 20 * math.cos(math.radians(self.angle)) rotor_y = self.y + 20 * math.sin(math.radians(self.angle)) pygame.draw.line(screen, WHITE, (self.x, self.y), (rotor_x, rotor_y), 2) pygame.draw.circle(screen, WHITE, (int(self.x), int(self.y)), 15)
Building an FE-compliant helicopter requires a specific architecture. You must split your code between a to capture user inputs and a Script on the server to handle the physical movement safely.