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As hardware improves, VR/AR provides "presence," allowing users to experience media from the inside. This isn't just about goggles; it's about spatial audio and 360-degree storytelling that fosters empathy and wonder. 4. Quality Over Convenience: The Tech Factor

Entertainment-Education: Storytelling for the Greater Good (ResearchGate)

Entertainment is no longer a passive, one-way street. The line between gaming, social media, and traditional viewing is blurring.

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