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Xcom Enemy Within Dev Console — Full [portable]

These work only during a tactical mission.

| Command | Effect | Risk | |---------|--------|------| | SpawnUnit <unit name> | Spawns any unit (e.g., SpawnUnit Cyberdisk ) | May break mission scripting | | SetUnitHP <hp> | Changes selected unit’s health | Can desync UI | | UnlockAllTech | Completes every research (can skip story triggers) | High – breaks campaign progression | | GiveAllItems | Adds every item type (99 each) – clogs inventory | Medium |

Commands in XCOM are case-insensitive, but they must be typed precisely. Here is the complete breakdown of every useful developer command, categorized by its function in the game. 1. Strategy Layer & Base Management Commands

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Xcom Enemy Within Dev Console — Full [portable]

These work only during a tactical mission.

| Command | Effect | Risk | |---------|--------|------| | SpawnUnit <unit name> | Spawns any unit (e.g., SpawnUnit Cyberdisk ) | May break mission scripting | | SetUnitHP <hp> | Changes selected unit’s health | Can desync UI | | UnlockAllTech | Completes every research (can skip story triggers) | High – breaks campaign progression | | GiveAllItems | Adds every item type (99 each) – clogs inventory | Medium | xcom enemy within dev console full

Commands in XCOM are case-insensitive, but they must be typed precisely. Here is the complete breakdown of every useful developer command, categorized by its function in the game. 1. Strategy Layer & Base Management Commands These work only during a tactical mission

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