The concept for Resident Evil 0 emerged shortly after the Nintendo 64 was announced in 1995. Initially, it was planned as a title for the ill-fated 64DD, a magnetic disk drive peripheral for the N64. Developers were attracted by the 64DD's potential for more storage, but its repeated delays and poor sales outside of Japan forced a strategic change. The team subsequently shifted their focus to developing the game on a standard N64 cartridge.
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The prototype allows the player to navigate the initial train sequence (The Ecliptic Express) and explore the exterior/interior of the training facility. The concept for Resident Evil 0 emerged shortly