Desktop mode enforces certain camera boundaries to preserve the game's scripted events. If you cannot move past a certain point using the keys, try zooming out with the Mouse Wheel or interacting with the environment to trigger the next scene transition.
Playing VR Kanojo on desktop is a vastly different experience:
public class DesktopInteractor : MonoBehaviour void Update() if (Input.GetMouseButtonDown(0)) // Left click = touch/grab
In VR, you move a controller through 3D space. With a mouse:
Launch the game with your VR headset disconnected. A list of available controls should appear in the top-left corner of the screen.
Confirms menu choices or resets the tracking camera orientation. Troubleshooting Common Performance Issues
Would you like a short annotated bibliography of real papers on seated VR input methods?