Sekunder 2009 Short Film Work Page
As the film industry continues to evolve, it's clear that short films will play an increasingly important role in the development of new talent and innovative storytelling. The success of "Sekunder" is a testament to the power of short films to captivate audiences, inspire new ideas, and launch the careers of emerging filmmakers. Whether you're a film buff, a aspiring filmmaker, or simply someone who appreciates great storytelling, "Sekunder" is definitely worth checking out.
Fifteen years after its release, Sekunder (2009) remains a noteworthy piece of short filmmaking. It is a stark reminder of the power of storytelling to confront difficult social issues. The film’s ability to disturb, provoke, and force empathy makes it a compelling, albeit challenging, viewing experience. Key Takeaways of the 2009 Sekunder Short Film: Mads Matthiesen Genre: Drama/Short Film Structure: Reverse chronology Themes: Serious harm, revenge, trauma, parental protection sekunder 2009 short film work
Lars is not fighting a monster; he is fighting the fear that his own identity is fragmenting. The lag represents the dissociation many feel in automated, middle-class life. He goes to work, he pays taxes, he sleeps. But the mirror shows him that his "self" is no longer tethered to his body. The argues that the true horror is not death, but the decoupling of mind from physical reality. As the film industry continues to evolve, it's
Sekunder strips away the veneer of safety in the teenage world, showing how easily children can be victimized and how powerless parents can feel. 3. Direction and Cinematography Fifteen years after its release, Sekunder (2009) remains

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.