: In 3D games, these mechanics are technically taxing. Scaling a character requires dynamic adjustment of Level of Detail (LOD) and texture maps to prevent "blurriness" when large or "shimmering" when small. Steve Jackson Games Forums 3. Economic and Scaling Theories in Gaming

Forums are also the birthplace of new ideas and mods. A thread on a game design forum discusses needing an object to "grow, or optionally to shrink" to a certain scale, seeking community input on how to implement such a feature. Another user on Itch.io, commenting on a "Growth RPG," proposed a new mechanic where shrinking could cause other stats to grow, or where different body parts could grow independently. This collaborative atmosphere pushes the boundaries of what's possible in the genre. View forum - Growth and Shrink Games

These threads feature developers working with engines like Unity or Unreal to create open-world environments. Players can manipulate sliders to change their character's scale or the scale of the NPCs around them. The appeal lies in the physics engine trying to calculate weight, footstep craters, and structural destruction in real-time. 3. Strategy and Management Sims : In 3D games, these mechanics are technically taxing

Read pinned threads first. Many forums have rules about: Economic and Scaling Theories in Gaming Forums are