[Hero Turn 1: Buff] ──> [Hero Turn 2: Debuff] ──> [Hero Turn 3: Mass Damage] ^ [Your Goal: Intercept Here] Force Suboptimal Resource Spending
Finally, the guide addresses the return. The fallen hero party cannot simply reunite and try again. That is a sequel, not a tragedy. Instead: hero party must fall guide better
Always the top priority. If left unchecked, their AOE cleanses and burst healing will negate all your damage. [Hero Turn 1: Buff] ──> [Hero Turn 2:
The game runs on a deterministic AI. Heroes do not think long-term. They react. Instead: Always the top priority
Copy a hero's ability for one turn. If the enemy Mage casts "Meteor," you cast it right back. This single ability wins unwinnable fights.
Every character has specific preferences. One might be susceptible to fear, another to pleasure, and another to logic/debate.
Netori-focused (stealing/corrupting the loved ones of others) with heavy emphasis on dialogue, relationship management, and story.